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USES OF INTERACTIVE MULTIMEDIA TOOLS, INCLUDING DIGITAL GAMES IN CLASSROOMS

KEY TOPICS â—¾ Interactive multimedia tools, open educational resources, and types of software solutions for enhancing education â—¾ Interactive multimedia tools/digital games for creating learner-friendly environments â—¾ Media games as a tool for raising awareness and promotion of global issues â—¾ Educational games versus games for entertainment LEARNING OBJECTIVES After completing this unit, teachers should be able to: â—¾ Identify the value of interactive multimedia tools, including interactive websites, presentations, online discussions, blogs, wiki, wikibooks, ebooks, podcasting, videocasting, vodcasting and games in teaching and learning â—¾ Develop social, intellectual and spatio-temporal skills, using interactive multimedia tools, especially games â—¾ Apply interactive multimedia tools, especially digital games, to teaching and learning. â—¾ Use low/high-tech interactive multimedia tools/games to introduce concepts from academic subjects (e.g. mathematics, science, social studies, etc.) â—¾ Analyze different interactive multimedia tools developed using free and open-source or proprietory software, and evaluate their implications for and impact on teaching and learning â—¾ Evaluate the impact and opportunities provided by open educational resources in teaching and learning processes

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