USES OF INTERACTIVE MULTIMEDIA TOOLS, INCLUDING DIGITAL GAMES IN CLASSROOMS
KEY TOPICS
â—¾ Interactive multimedia tools, open educational resources, and types of software
solutions for enhancing education
â—¾ Interactive multimedia tools/digital games for creating learner-friendly environments
â—¾ Media games as a tool for raising awareness and promotion of global issues
â—¾ Educational games versus games for entertainment
LEARNING OBJECTIVES
After completing this unit, teachers should be able to:
â—¾ Identify the value of interactive multimedia tools, including interactive websites,
presentations, online discussions, blogs, wiki, wikibooks, ebooks, podcasting,
videocasting, vodcasting and games in teaching and learning
â—¾ Develop social, intellectual and spatio-temporal skills, using interactive multimedia
tools, especially games
â—¾ Apply interactive multimedia tools, especially digital games, to teaching and learning.
â—¾ Use low/high-tech interactive multimedia tools/games to introduce concepts from
academic subjects (e.g. mathematics, science, social studies, etc.)
â—¾ Analyze different interactive multimedia tools developed using free and open-source
or proprietory software, and evaluate their implications for and impact on teaching and
learning
â—¾ Evaluate the impact and opportunities provided by open educational resources in
teaching and learning processes